◇ 2019 January-March ~ Ocean, Candy Jar and Mountain Cave
✧ January ✧
2019-01-05
永冻之壳 The Shell of Permafrost on Steam It’s my friend Yummy’s game! I translated it into English :D Proofreading thanks @zephysonas ! It’s really cute, and free! Please check it if you’re interested<3 2019-01-13 【游戏发布】《肖死之明》第一话中文版发布! |
✧ February ✧
2019-02-06
做完了第三章,第四章也做完主线,并且画完了需要的东西
继续~~><
2019-02-14
i finished all the side quests in chapter 4 :D
which means the finally chapter is near...!
2019-02-16
差不多整了俩小时物品(食物)……饿了(。
2019-02-18
高速填坑顾不上更新,Sophia给画了新地图于是开始第五章啦
RPG暂时先告一段落(需要画新场景了TVT)
做完了第三章,第四章也做完主线,并且画完了需要的东西
继续~~><
2019-02-14
i finished all the side quests in chapter 4 :D
which means the finally chapter is near...!
2019-02-16
差不多整了俩小时物品(食物)……饿了(。
2019-02-18
高速填坑顾不上更新,Sophia给画了新地图于是开始第五章啦
RPG暂时先告一段落(需要画新场景了TVT)
✧ March ✧
2019-03-04
Translating this little game now! Fairy in a Jar : D It’s a short fairytale with beautiful art. Please keep an eye on it if you’re interested!<3 |
2019-03-26
I usually write tasks down on a to-do-list. It'll make everything clear and well-organised. It also feels good when ticking them off the list. As a solo dev I can do it with my own pace. I usually break a project into chapters, and focus on one chapter at a time. Normally the development progress is "plots-characters-art-maps-events-testing-debugging", then I can take a rest and update blogs or something, then this will repeat. X'D (idk if this is the answer you're expecting but) Thank you for asking!<3 |
2019-03-26
Usually I've got the story (or the overall concept of a story) before making a game, so the themes are decided from the beginning. Then I'll imagine how I would like to play it, to decide the genre and basic mechanics. (It's pretty limited when using rpg maker engines, so it also depends on the existing plugin resources...) Anyway I think I imagine a lot as a player, and then present what I like and what I can do to others. Thank you for asking<3 |
2019-03-26
I don't have any plan for them... (though they'll appear as side characters or npcs) I do hope to make something about them in the RPG world, like a third story in Airi's Adventure (Airi's is the first, and Rosie's is the second). But it'll be an RPG AU so it's not exactly the Amelia and Charlotte in T&T, and before that I'll have to finish the first and second story X'D Maybe for a short game like T&T! If I have time to make small projects :D Thank you for asking about them! |
2019-03-27
迷茫期就只能多和朋友聊聊了!听听别人的感受的想法再来继续,尤其是游戏还要面向玩家的(闲聊也挺好的,说不定会有什么梗 或者干脆放置一段时间/去做重复性劳动也可以,等头脑刷新了再回来继续。 创作热情,就还爱与强迫症吧。 我觉得很多独立作者都是因为自己想做才做的,画画和写文的朋友们也是。搞事情就成了一种生活方式/表达方式吧X'D 不怕流逝,有起伏真的正常……我差不多有两年没动过笔_(:з」∠)_ 汲取灵感的途径,日常脑内吧~不过觉得自己的脑洞挺不够的!总的来说我是个挺死板的人X'D 希望有朝一日能做电波系~ 多看多读多玩,就像说“画画要多看,先提自己的审美”这种感觉?素材储备多了想参考、使用也比较方便。 和朋友聊天也能出梗,茶会就是和Sophia聊出来的~ 日常羡慕一下制作小组_(:з」∠)_ 单说游戏的话,一个梗能做好久……现在基本上还在清理(十年前的)库存…… 当前工程卡了的话,我会和sophia聊聊,还有就是躺着想象剧情会如何发展。集中精力使劲想。 感谢提问感谢来玩~也爱您<3 |